Back to school time couldn’t be a better occasion for getting your young hacker probably one of the coolest books I wish I had growing up – The SparkFun Guide to Processing (release Sept. 2015.)
The guide combines the fun of programming with the creativity of digital artwork to inspire readers to create their own DIY projects. The biggest online electronics store SparkFun and No Starch Press publishing house combined forces to create a series of educational books that introduce the basics of hardware and software skills to future makers. The SparkFun Guide is the first of a series coming soon.
Founder, Nathan Seidle commented, “If I were in seventh grade, I’d want to learn Processing. It’s everywhere once you know what to look for. Processing is one of those languages that’s easy to learn and just keeps going. It can do amazing things if you just dig in and start hacking it.” So now, instead of trying to explain programming to your 12 year old with books that could make your brain bleed, The SparkFun Guide demonstrates functions and straightforward commands in the processing programming language, making it ideal to help budding artists create interactive digital art.
Bill Pollock, president and founder of No Starch Press, is no stranger to understanding his market. Known to offer the “finest in geek entertainment,” the publishing house is famous for such titles as “Steal This Computer Book,” “How Linux Works,” “Hacking: The Art of Exploitation,” “The Cult of Mac,” and “The Unofficial LEGO Builder’s Guide.”
According to Pollock, “I’m excited to be working with SparkFun because they have a long history of creating massively cool electronics kits as well as bringing maker education into schools, homes, and classrooms worldwide. The goal of our new SparkFun book series is to capture that spirit with fun, hands-on activities designed to make technology accessible to everyone.”
Throughout the designed four-color book, readers use Processing to draw and animate colorful shapes, create photos, manipulate videos and visualizations, as well as create artwork that’s able to interact with the world around it. Beyond cool.
Young Makers and Hackers will learn how to:
- Make pixel art, digital collages, and animations
- Gather weather data from the Web to make their own weather dashboard
- Program a clock that changes color with the time of day
- Transform a webcam-enabled computer into a funhouse photo booth
- Write a maze game that they can play with a controller made out of real fruit
- Combine Processing with an Arduino to create visualizations that change with sound, light, and temperature